I've read online that the x86-64 branch was meant to solve that and it is why I'm testing it. It is that difference in loading that made me try the native port again, although the Lua Panic Not Enough Memory error still pop up once the map finish loading. Just so you know, Gmod works perfectly under Proton, although with a much slower loading speed. I would like to know what can be done in this situation to try debug this problem and find a solution. Now you can close the properties window and wait for the update to download. In the properties window, switch to the 'Betas' tab, click on the Dropdown menu and select 'x86-64 - Chromium + 64-bit Binaries'. Now you can close the properties window and wait for the update to download. Open Steam, then right click Garrys Mod from your Library games list. In the properties window, switch to the 'Betas' tab, click on the Dropdown menu and select 'x86-64 - Chromium + 64-bit Binaries' 3. The warning box did not appear and the game seemed to load just fine, until it simply closed with no warning box saying what could have went wrong. Open Steam, then right click Garry's Mod from your Library games list. Having said that, Steam Linux Runtime does provide the libraries the game needs in the correct version. The explanation given was that it would seem the library is not the version the game expects. It was the one of an openSUSE user who couldn't open the game because the game couldn't load a specific library. I recently came across a problem that just happened to be the same of another issue.
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